Worked with licensors (Disney, Universal, etc) to deliver high-quality print assets such as packaging, manuals, marketing materials, and other branded materials within rigid deadlines for game production.
Collaborated with developers to create quick but elaborate product mock ups for licensor pitches and trade show demonstrations.
Directed five-man design team through the concept, layout, and production of all company print and web marketing materials while adhering to strict print production schedules and quality standards.
Lead rebranding of the Warmachine and Hordes’ properties, streamlining the brands presentation and identity across books, game materials, advertising and packaging. The launch of this product resulted in record-breaking attendance at Privateer’s industry convention.
Spearheaded innovative concepting, layout, and design of Privateer Press’ best-selling book to date, Grymkin: The Wicked Harvest.
Directed the design for marketing campaigns and promotions on social media, web, and print ads for all of Privateer Press’ products (games, accessories, paint line, etc), as well as retail brochures, displays, industry expo material and product photography.
Concepted and refined high-quality digital and print assets such as logos, packaging, banners, advertisements, and other branded materials within rigid deadlines.
Composed layout for the in-house bi-monthly magazine alongside other product launches for years, ensuring every issue went to print on time for subscribers.
Established print templates and guidelines for Privateer Press’ packaging range, cutting many hours out of proofing runs and reprint updates.
Organized and maintained a database of company design projects and art assets for interdepartmental use.
Sept 2006 to June 2010
BA in Design, with a concentration in Graphic Design